Had the pleasure of working with Very True Story in Portland to complete this explainer for Nest. I helped design frames and animate the grid section.
I was in Portland for only a couple of months in December 2015-January 2016. I had taken a cheap sublet in the Southwest of the city and set out early December to connect with all the motion designers in the area. There are a few very talented animators in the area and I was at the cusp of an awesome community and was graciously invited in to be a part of the project.
Creative Director: Craig Williams
Producer: Jessica Koontz
Design Director: Elie Monge
Inspired by Oddfellows
Very True Story
Director: Adam Patch
Producer: Kristin Almy
Animation Director: Adam Glickfield
Design: Robbie Bolick
Motion Designers: Jarrod Allen, Daniel Duncan, Vance Reeser, Arley Cornell, Ben Luce, Clint Beastwood
Music: Zack Wright
Sound Design: Lichen Lion
The challenge was to illustrate an error that occurs with some home devices, when the mobile device comes into proximity with home wifi and unlocks the doors. Smart devices are not without fail, and Nest's system does a more intelligent job of working correctly. Eventually we landed on this design to illustrate the proximity problem.
Second clip in a series showing the proximity problem. Showing the phone in her purse with her attention diverted underscores the severity of a problem this can cause: the user may not only unintentionally set off their home device, but also never even realize it.
Superwide illustrations of the main floor of the house were used as reference to recreate the scene in full 3D to achieve the last shot's parallax effect. I helped create depth in 2D first, placing delicate lined objects in the background. The challenge was to integrate all of Nest's home devices working seamlessly in the art style given to us.